Introduction to Unity Platform
After a short introduction to the history of virtual reality (VR) and augmented reality (AR), Unity's interface, asset store and customization features will be discussed. You will be able to follow along on available computers or on your own device. While Unity can be used for development on a wide array of platforms, emphasis will be placed on VR and projects will be built for the HTC Vive which will be available to you. Prerequisites: Being comfortable navigating computer systems and new computer technology.
Unity Platform - Intermediate
Expand your Unity know-how with this intermediate level course, which will focus on lighting, audio, physics, particle systems and basic animation. Discussions and demonstrations on how this impacts game play and the mood of any application will be shown. Useful assets, both free and paid, from the Asset Store will be highlighted.
Unity Platform - Advanced
Sharpen your Unity skills with this hands-on course. During this 4-day course you will work your way through 2 Unity projects from the Unity Asset Store with the assistance of the instructor who will explain the structure of the projects. A walk through and explanation of scripts will be carried out.
Introduction to 2D Game Development
The goal of this workshop is to get you up and running with the Unity game engine, focusing specifically on working independently with its suite of 2D features. You will build a 2D game from the ground up, covering major subject areas including sprites, animation, game mechanics, and publishing.
Introduction to 3D Game Development
Utilizing Unity's suite of 3D game features, you will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.