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Computer Graphics and Imaging, B.S. (56 Credit Major)

The required credits are distributed as follows:

In ART/CGI (24 credits; may be taken as CGI or ART)

ART/CGI 221: Applied Imaging and Applications to the World Wide Web I. (4 hours, 3 credits)

ART/CGI 222: Applied Imaging and Applications to the World Wide Web II. (4 hours, 3 credits)

ART/CGI 321: Computer Modeling and Design I. (4 hours, 3 credits)

ART/CGI 322: Evolving Techniques in Digital Photography. (4 hours, 3 credits)

ART/CGI 325: Digital Multimedia. (4 hours, 3 credits)

ART/CGI 421: Computer Animation I. (4 hours, 3 credits)

ART/CGI 422: 3D Interactive Design. (4 hours, 3 credits)

ART/CGI 441: Broadcast Design. (4 hours, 3 credits)

In Computer Science (9 credits)

CMP 167: Programming Methods I. (4 hours 2, lecture; 2, lab, 3 credits)

CMP 267: Programming Methods II. (4 hours 2, lecture; 2, lab, 3 credits)

CMP 342: Internet Programming. (4 hours, 3 credits)

In Mathematics (5 credits)

MAT 155: Calculus Laboratory. (2 hours, 1 credit)

MAT 175: Calculus I. (4 hours, 4 credits)

In Art (18 credits)

ART 100: Basic Drawing. (4 hours, 3 credits)

ART 101: Introduction to two-Dimensional Design. (4 hours, 3 credits)

ART 102: Introduction to Three-Dimensional Design. (4 hours, 3 credits)

ART 106: Introduction to Sculpture. (4 hours, 3 credits)

Or

ART 108: Introduction to Photography. (4 hours, 3 credits)

ART 112: Introduction to Digital Imaging. (4 hours, 3 credits)

ARH 167: Tradition and Innovation in the Art of the West. (3 hours, 3 credits)

Or

ARH 141: Introduction to the History of Modern Art of the Nineteenth and Twentieth Centuries in Europe and the United States. (3 hours, 3 credits)

Last modified: 11/20/2014