CMP 717: Video Game Programming.
4 hours, 4 credits. General game architecture, asynchronous input, animated sprites, action-oriented AI, collision detection, scrolling, sound clips, 3D graphics. Student projects involving development of several video games, both individually and in teams. PREREQ: CMP 338 and a strong foundation in object-oriented programming techniques. PREREQ/COREQ: MAT 226 or its equivalent. NOTE: Students should expect to devote a great deal of time working both individually and in teams to produce several video games written in Java. This is a "Programming Intensive" course.
Last modified: 3/11/2014